

Though Lords of the Fallen is going to mostly come up short in a direct comparison, the conclusion ‘didn’t manage to be quite as good as Dark Souls’ should be read largely as praise, not as condemnation. Lords of the Fallen is a game full of systems and mechanics that are clearly influenced by the Souls titles ( Dark Souls in particular,) which means it’s also letting itself in for a great deal of close scrutiny an inevitable consequence of borrowing from one of the most analysed series’ in gaming.

Given the great success of FromSoftware’s Souls series, it was only a matter of time (and has actually taken longer than I’d anticipated) for another company to have a go at challenging, third-person combat with stamina management. Once there were enough titles following similar mechanical cues, First-Person Shooter became a genre. Others were fine games in their own right.

For a time, every shooter released after Doom was a ‘ Doom clone.’ Some of them deserved that name. Successful innovators tend to be emulated.
